Initial release, core zombie AI (Wretches), and basic player movement/combat.
Improved zombie AI, pathfinding, and player inventory system.
Zombie variants (fast and tough Wretches) and ranged weapons for players.
Player traps, simple crafting, and early progression mechanics.
Hunters evolve from Wretches, introducing kill-based progression.
Enhanced tracking for Hunters, player stats, and leaderboards.
Advanced ranged combat for players, with improved tactical AI for Hunters.
Event system implementation, with real-time notifications for key zombie/player actions.
Ravagers emerge with the ability to break through defenses and remember player action.
Player base defenses and advanced traps for dealing with Ravagers.
Tactical memory-based AI for Ravagers, allowing them to set ambushes.
Advanced resource gathering and more complex traps for players.
ntroduction of Alphas as horde leaders, boosting other zombies’ abilities.
Juggernauts emerge, leading massive hordes and breaking through defenses.
Reanimation system, where fallen zombies return with enhanced abilities.
Leadership boosts for reanimated zombies when near Alphas or Juggernauts.
Final evolution forms for zombies, with max-level Alphas and Juggernauts.
Nuke activation system and extraction mechanics for players to escape.
Endgame balancing, where players face the toughest evolved zombies.